- Fixed lots of layout problems at low screen resolutions. Should be playable on phones now.
- Some fixes for race conditions that cropped up when I pointed the blitz.io load tester at the server.
- Better e-mail address validation.
For the week of 3 December only:
I need to see how Fleshcult copes under load, so I’m doing a little public beta ahead of the actual public release/crowdfunding launch. Fleshcult is wide-open to you and your friends, so get in there and deflower it!