I spent the last week adding an antagonist to the game, namely the Baron of Hell. Every turn an event card is drawn from a deck, much like a board game. Some of the cards advance the conflict between the protagonist and antagonist. Whether you succeed or fail in these encounters is a result of who you’ve recruited up till that point.
The plot arc isn’t completely finished yet. Still gotta make sure the game has enough variety to keep players entertained that far into it.
This week’s plan: making equipment items more distinct from shapeshifting effects, spell tomes.