August Patreon Reward, v1.20

New Feature – Improved Minion Descriptions:

  • The descriptions of minions now start off with a character-specific line saying what they’re up to and how they’re doing. The line varies depending on whether they’re untransformed, partially transformed, or fully transformed.
  • About half of the characters have this filled in, the rest have a generic placeholder for now. Thanks go to Porpentine for writing these!

New Feature – Surface Recruits:

  • When you leave a recruit on the surface, you can now bring them back when you’ve got room.
  • There’s a new list in the Diary tab for checking up on these recruits.
  • Mortals out of the lair completing tasks no longer count towards the population cap. If there’s not enough room when they try to come back, they’ll chill on the surface instead.

Minor Tweaks:

  • Got rid of the Projects tab. You can now go there directly from a quest objective instead.
  • Renamed Projects to Schemes.
  • Nicer looking minion table and building list UI.
  • Retuned double dicks so it’s easier to get double penetration. Nerfed it a little.

Available now from Patreon

July Patreon Reward, v1.19

What’s New:

  • You now have the ability to send minions out of the lair to accomplish side quest tasks. The UI is a bit rudimentary at the moment, but the general idea is it works like the away missions in Evil Genius.
  • New Side Quest: The Chastity Field Generator. Ever wonder why you can only recruit people from the suburbs at the start of the game? Now you can find out why, and do something about it.
  • New Side Quest: The Robo-beast and the Robo-doll. Isn’t it a shame that beasts without concubines don’t produce anything? What you need is some sort of milking machine…

Available now from Patreon

June Patreon Reward, v1.18

After skipping May due to illness and other schedule overruns, I’m back for June. This release introduces a quest system which I’ll be adding side quests to over time.

What’s New:

  • The Diary page now has two new sections: Objectives and Factions:
    • Objectives is a quest log that leads you through the main storyline to defeating the baron. Side quests will appear here once I’ve finished some.
    • Factions shows your alignment with various organisations and deities. At the moment it’s really only useful for seeing how Narcissus feels about you.
  • Subtle HTML improvements: Replaced some layout tables and floats with fancy new flexbox formatting. It’ll make it easier to maintain and mod.

Available now from Patreon

April Patreon Reward, v1.17

New in Fleshcult v1.17:

  • 2 new buildings: Get extra flesh looms to transform minions in parallel. No more transforming beasts one at a time.
  • The Lab screen now has a sidebar with all your minions, showing the various transformations under way.
  • Mutations are now a constant chance upon the completion of a transformation, so you’re more likely to see them in the late game.
  • Concubines can now get mutations, but it’s rare.

Available now from Patreon

March Patreon Reward

So replacing PyInstaller took longer than a week. In fact, it’s what I was doing for the bulk of the month. This was the last big blocker for the non-patreon release, but a few polish items remain.

What’s New:

  • New character: The Bruiser. They’re a big guy or gal, a bouncer for organised crime, a heavy for taking care of business, and seldom far from a fight.
  • New equipment: The Electrojaculator tool belt item and the e-stim strap-on. These both have a slowly recharging ability to shock the cum right out your partner, without even reaching orgasm.
  • Fixed developer mode crash on launch.

Get it now, via Patreon

February Patreon Reward

Right, right, Patreon stuff, but where’s the free update, I hear you ask? I want to spend another week or so to replace PyInstaller, the program I use to convert my Python code into an executable. I’ve been meaning to do this for a while.

What’s New:

  • New character, the Back-Alley Doctor.
  • Vibes are now removable, slightly nerfed the lust increase.
  • Retractable Claws and the Flesh-Woven Cloak now give you extra chances to Tease.
  • New equipment: the Shrunken Dicklette.
  • Fixed bug where a message said The Pit was unlocked at the same time as Old Town. That was incorrect: to visit The Pit, you have to defeat the Baron first.
  • Somewhat more explicit hinting about how to beat the Baron (check out that merging tome…). Fixed invasions conking out early.
  • Fixed seams during meter animations.

Out Now, via Patreon!

January Patreon Reward

Out now! New stuff in the Patreon version:

  • New Location: The Pit. Here you can meet the characters from the previous patreon releases, and also The Smuggler – an unscrupulous rogue who often moves contraband internally.
  • New alert level mechanic for all the inhabitants of The Pit.
  • Re-implemented the encounter meters to make them easier to mod and maintain.
  • Hover over a meter to see its numeric value.

December Patreon Reward

The patreon content next month will kick off new storylines, told through a bunch of end-of-night text scenes:

  • Witness the Baron’s fall play out in the Underworld.
  • Find out what’s happening inside the Office of the Witchfinder General.
  • Get hints about the main character’s past.

I’m aiming to have this ready for you in the first week of December.

EDIT: Available now! 8 new plot scenes, on top of the content from previous patreon updates: 2 new tomes, 2 new characters, and 2 new trap types.

What’s new in August

How’s that code mod support coming along, you wonder? Well, it works, and I’ve been using it to make Patreon content, but it’s still completely undocumented, so there’s not much point in releasing it into the base game just yet. I’ll be looking to carve out a bit of time to do that next month.

On the Patreon side of things I’ve been making some new content! Initially I released a couple of non-Fleshcult Twine games: a CYOA called The Untold Holes of Mistress Sable, and an interactive JOI called the Trials of Verminus, but now I’m settling into a rhythm of making a new tome and character each month, and hopefully soon, some new storyline content. Yeah, I gave up on gating that stuff based on revenue goals. Seems like the better growth incentive is to actually have the goods. Who knew?

Expanding Fleshcult

I’m restarting the Patreon! I’m aiming to make the game longer and continue the story after the Baron’s demise. If this sounds good, please consider contributing!

Here’s what’s different from the last Patreon launch:

  • It’s a plain regular-ass Patreon: you get charged monthly. You get rewards. No weird pledge threshold.
  • The port away from the server is done, so there’s gonna be results much sooner.
  • The rewards are different: rather than no-ads and cheats, special content instead.

You can find out more here:
https://www.patreon.com/fleshcult