In the previous post I laid out how I’m gonna make a downloadable version of Fleshcult. The question is, how should I distribute it?
Putting it on Steam has a lot of interesting potential. It’d bring it to a new audience. If it does well, that might put restarting development into a new light. Modding support via Steam Workshop would be really cool. And Steam’s just really convenient to use.
On the other hand, Valve’s not in the business of being a file server for totally free or Patreon-supported games. F2P, yes – totally free, no. As I understand it, to pass store page review it has to cost money, or have in-app purchases, or have a plan to make money later. For example, Doki Doki Literature Club has a token item of DLC that acts as a tip jar. Actual DLC content would be cool, but the project doesn’t have enough momentum right now for me to commit to making anything significant – aside from the Infestation tome, which will go in the base game. I could just charge a buck, that would be simple.
I could also stick it on itch.io. They’ll happily host games in exchange for a cut of the tip jar. So, I’m thinking a buck for the Steam version, which will go towards modding support, and free/pay-what-you-want on Itch.
What do you think? Any other options I should be considering?