Release v1.16: Introducing The Pit

The v1.16 update adds the first half of The Pit, a dilapidated industrial zone where squatters, outlaws, and revolutionaries hang out.

New Content:

  • 3 new characters to seduce: the Hacker, the Smuggler, and the Biker
  • 8 new scenes that show you the aftermath of the Baron’s fall and kick off new storylines.
  • New electrostim equipment. New sissy options.
  • Rebalanced some transformations. Now you can make a build with multiple chances to tease.
  • Vibes can be removed once inserted.

Bug Fixes:

  • Fixed developer mode crashing on start unless you had a log directory.
  • Fixed pronoun errors when playing with trans men.
  • Fixed the vanishing exe problem by replacing PyInstaller.

Available on Steam and Itch.

March Patreon Reward

So replacing PyInstaller took longer than a week. In fact, it’s what I was doing for the bulk of the month. This was the last big blocker for the non-patreon release, but a few polish items remain.

What’s New:

  • New character: The Bruiser. They’re a big guy or gal, a bouncer for organised crime, a heavy for taking care of business, and seldom far from a fight.
  • New equipment: The Electrojaculator tool belt item and the e-stim strap-on. These both have a slowly recharging ability to shock the cum right out your partner, without even reaching orgasm.
  • Fixed developer mode crash on launch.

Get it now, via Patreon

February Patreon Reward

Right, right, Patreon stuff, but where’s the free update, I hear you ask? I want to spend another week or so to replace PyInstaller, the program I use to convert my Python code into an executable. I’ve been meaning to do this for a while.

What’s New:

  • New character, the Back-Alley Doctor.
  • Vibes are now removable, slightly nerfed the lust increase.
  • Retractable Claws and the Flesh-Woven Cloak now give you extra chances to Tease.
  • New equipment: the Shrunken Dicklette.
  • Fixed bug where a message said The Pit was unlocked at the same time as Old Town. That was incorrect: to visit The Pit, you have to defeat the Baron first.
  • Somewhat more explicit hinting about how to beat the Baron (check out that merging tome…). Fixed invasions conking out early.
  • Fixed seams during meter animations.

Out Now, via Patreon!

January Patreon Reward

Out now! New stuff in the Patreon version:

  • New Location: The Pit. Here you can meet the characters from the previous patreon releases, and also The Smuggler – an unscrupulous rogue who often moves contraband internally.
  • New alert level mechanic for all the inhabitants of The Pit.
  • Re-implemented the encounter meters to make them easier to mod and maintain.
  • Hover over a meter to see its numeric value.

Plan for the base game

For the last few months I’ve been focused on producing Patreon content: new tomes, new characters, and new plot arcs. These are the ingredients for a new location: The Pit, a dilapidated industrial zone where squatters, outlaws, and revolutionaries hang out.

But what about people not in the Patreon? I plan to ship all the new content to the base game with a delay, and for the last few months I’ve been giving the Patreon a head start. In February I want to update the base game with a chunk of the new location, with the rest to come later. Base game updates won’t happen as often as Patreon rewards – I’m shooting for quarterly – but rest assured, new content is on the way.

December Patreon Reward

The patreon content next month will kick off new storylines, told through a bunch of end-of-night text scenes:

  • Witness the Baron’s fall play out in the Underworld.
  • Find out what’s happening inside the Office of the Witchfinder General.
  • Get hints about the main character’s past.

I’m aiming to have this ready for you in the first week of December.

EDIT: Available now! 8 new plot scenes, on top of the content from previous patreon updates: 2 new tomes, 2 new characters, and 2 new trap types.

What’s new in August

How’s that code mod support coming along, you wonder? Well, it works, and I’ve been using it to make Patreon content, but it’s still completely undocumented, so there’s not much point in releasing it into the base game just yet. I’ll be looking to carve out a bit of time to do that next month.

On the Patreon side of things I’ve been making some new content! Initially I released a couple of non-Fleshcult Twine games: a CYOA called The Untold Holes of Mistress Sable, and an interactive JOI called the Trials of Verminus, but now I’m settling into a rhythm of making a new tome and character each month, and hopefully soon, some new storyline content. Yeah, I gave up on gating that stuff based on revenue goals. Seems like the better growth incentive is to actually have the goods. Who knew?

Code Modding Progress

While getting the Patreon rolling, I’ve also been planning out code mods. Specifically I’ve been reading up on Python’s import machinery and different approaches to monkey patching. Monkey patching is a much-derided programming technique where you rewrite or add to portions of the code while the program is running. If this sounds crazy, it sorta is, but it’d really give modders the run of the place. It’d be a good fall back for situations where more formal extension hooks don’t exist.

I’m looking to give modders @before, @after, and @instead decorators that would let them hook their own functions into existing methods, but reversibly and in the load order of the mod list. I’d publish a list of recommended places to override, of course.

I’ve also been preparing the data definitions (character types, transformations, all that stuff) to make it easier to turn them into data that I can load from files. This is going to benefit both modders and myself because it’ll give me a more convenient way to maintain both a patreon version and a non-patreon version.

Expanding Fleshcult

I’m restarting the Patreon! I’m aiming to make the game longer and continue the story after the Baron’s demise. If this sounds good, please consider contributing!

Here’s what’s different from the last Patreon launch:

  • It’s a plain regular-ass Patreon: you get charged monthly. You get rewards. No weird pledge threshold.
  • The port away from the server is done, so there’s gonna be results much sooner.
  • The rewards are different: rather than no-ads and cheats, special content instead.

You can find out more here:
https://www.patreon.com/fleshcult

Patreon Rewards

If I was gonna restart my Patreon, what would you like to see as a reward, and where would you want to see me spend time and resources?

Whatever happens I’ll continue to use Steam revenue to finish off mod support. But patreonbux would allow me to bring in artists and writers and commit to more content. If you’d like to be informed if/when this happens, follow Fleshcult on Steam or Itch.

Which Patreon rewards might tempt you to join? (Pick all that apply)

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A Fourth Location?

In this scenario I’d focus on making the game longer, with a new location after the suburbs and the old quarter. It would have new types of minions to recruit and a new plot arc that carries on after the Baron.

Side Projects

I regularly have ideas for erotic games that I make little prototypes of. They’re short and not illustrated, but I’d polish them up and add some juicy text descriptions. Not all of these would have selectable gender and sexuality like Fleshcult. For example, the most complete thing I have lying around is a Twine game where you’re a male sub lost in his mistresses’ maze of sinister glory holes.

Soundtrack

I’d also add the technical framework for background music to the game. I slapped together the Steam trailer music in Renoise and could make more tracks with a similar mood, but at lower tempo and with more ambience. Or hire an actual musician, if the community gently takes me aside to say, “Yes, but not like that”.

Lore Wiki

I mentioned in an earlier post that I was doing a bit of worldbuilding to give me more of a setting to work with. For example, I have a map of the underworld based on tectonic plate boundaries and large igneous provinces. Demonic factions, yadda yadda. Absolutely no promises this ever makes it into the game and it’s very unlikely to get you off. Might be interesting if you’re trying to do similar things on tabletop.

What else am I missing?

I’m open to suggestions.