Right, right, Patreon stuff, but where’s the free update, I hear you ask? I want to spend another week or so to replace PyInstaller, the program I use to convert my Python code into an executable. I’ve been meaning to do this for a while.
- New character, the Back-Alley Doctor.
- Vibes are now removable, slightly nerfed the lust increase.
- Retractable Claws and the Flesh-Woven Cloak now give you extra chances to Tease.
- New equipment: the Shrunken Dicklette.
- Fixed bug where a message said The Pit was unlocked at the same time as Old Town. That was incorrect: to visit The Pit, you have to defeat the Baron first.
- Somewhat more explicit hinting about how to beat the Baron (check out that merging tome…). Fixed invasions conking out early.
- Fixed seams during meter animations.
Out Now, via Patreon!
Out now! New stuff in the Patreon version:
- New Location: The Pit. Here you can meet the characters from the previous patreon releases, and also The Smuggler – an unscrupulous rogue who often moves contraband internally.
- New alert level mechanic for all the inhabitants of The Pit.
- Re-implemented the encounter meters to make them easier to mod and maintain.
- Hover over a meter to see its numeric value.
For the last few months I’ve been focused on producing Patreon content: new tomes, new characters, and new plot arcs. These are the ingredients for a new location: The Pit, a dilapidated industrial zone where squatters, outlaws, and revolutionaries hang out.
But what about people not in the Patreon? I plan to ship all the new content to the base game with a delay, and for the last few months I’ve been giving the Patreon a head start. In February I want to update the base game with a chunk of the new location, with the rest to come later. Base game updates won’t happen as often as Patreon rewards – I’m shooting for quarterly – but rest assured, new content is on the way.
How’s that code mod support coming along, you wonder? Well, it works, and I’ve been using it to make Patreon content, but it’s still completely undocumented, so there’s not much point in releasing it into the base game just yet. I’ll be looking to carve out a bit of time to do that next month.
On the Patreon side of things I’ve been making some new content! Initially I released a couple of non-Fleshcult Twine games: a CYOA called The Untold Holes of Mistress Sable, and an interactive JOI called the Trials of Verminus, but now I’m settling into a rhythm of making a new tome and character each month, and hopefully soon, some new storyline content. Yeah, I gave up on gating that stuff based on revenue goals. Seems like the better growth incentive is to actually have the goods. Who knew?
While getting the Patreon rolling, I’ve also been planning out code mods. Specifically I’ve been reading up on Python’s import machinery and different approaches to monkey patching. Monkey patching is a much-derided programming technique where you rewrite or add to portions of the code while the program is running. If this sounds crazy, it sorta is, but it’d really give modders the run of the place. It’d be a good fall back for situations where more formal extension hooks don’t exist.
I’m looking to give modders @before, @after, and @instead decorators that would let them hook their own functions into existing methods, but reversibly and in the load order of the mod list. I’d publish a list of recommended places to override, of course.
I’ve also been preparing the data definitions (character types, transformations, all that stuff) to make it easier to turn them into data that I can load from files. This is going to benefit both modders and myself because it’ll give me a more convenient way to maintain both a patreon version and a non-patreon version.
I’m restarting the Patreon! I’m aiming to make the game longer and continue the story after the Baron’s demise. If this sounds good, please consider contributing!
Here’s what’s different from the last Patreon launch:
- It’s a plain regular-ass Patreon: you get charged monthly. You get rewards. No weird pledge threshold.
- The port away from the server is done, so there’s gonna be results much sooner.
- The rewards are different: rather than no-ads and cheats, special content instead.
You can find out more here:
If I was gonna restart my Patreon, what would you like to see as a reward, and where would you want to see me spend time and resources?
Whatever happens I’ll continue to use Steam revenue to finish off mod support. But patreonbux would allow me to bring in artists and writers and commit to more content. If you’d like to be informed if/when this happens, follow Fleshcult on Steam or Itch.
A Fourth Location?
In this scenario I’d focus on making the game longer, with a new location after the suburbs and the old quarter. It would have new types of minions to recruit and a new plot arc that carries on after the Baron.
I regularly have ideas for erotic games that I make little prototypes of. They’re short and not illustrated, but I’d polish them up and add some juicy text descriptions. Not all of these would have selectable gender and sexuality like Fleshcult. For example, the most complete thing I have lying around is a Twine game where you’re a male sub lost in his mistresses’ maze of sinister glory holes.
I’d also add the technical framework for background music to the game. I slapped together the Steam trailer music in Renoise and could make more tracks with a similar mood, but at lower tempo and with more ambience. Or hire an actual musician, if the community gently takes me aside to say, “Yes, but not like that”.
I mentioned in an earlier post that I was doing a bit of worldbuilding to give me more of a setting to work with. For example, I have a map of the underworld based on tectonic plate boundaries and large igneous provinces. Demonic factions, yadda yadda. Absolutely no promises this ever makes it into the game and it’s very unlikely to get you off. Might be interesting if you’re trying to do similar things on tabletop.
What else am I missing?
I’m open to suggestions.
Fleshcult v1.08 is now available on Steam and Itch. It allows you to create and install mods that can:
- Add graphics
- Improve the UI
- Add sounds
This is the first phase of mod support. I’ll be continuing to work on enabling mods for:
- Adding characters, transformations, and locations
- New mechanics and other code alterations