How’s that code mod support coming along, you wonder? Well, it works, and I’ve been using it to make Patreon content, but it’s still completely undocumented, so there’s not much point in releasing it into the base game just yet. I’ll be looking to carve out a bit of time to do that next month.
On the Patreon side of things I’ve been making some new content! Initially I released a couple of non-Fleshcult Twine games: a CYOA called The Untold Holes of Mistress Sable, and an interactive JOI called the Trials of Verminus, but now I’m settling into a rhythm of making a new tome and character each month, and hopefully soon, some new storyline content. Yeah, I gave up on gating that stuff based on revenue goals. Seems like the better growth incentive is to actually have the goods. Who knew?