Connecting to Steam Workshop

Here’s a progress update on Steam Workshop support. I’ve got Fleshcult connecting to the Steam API and fetching the mods you’ve subscribed to in the workshop. It took some fixes in the Python wrapper I’m using. As far as I can tell, looks like there’s one other person who’s using Steam Workshop from Python, so I’m further off the beaten track than I’d hoped. I’ll be sending the fixes upstream soon.

There’s still a fair bit to do before it’s usable. Uploading mods is much more complex than downloading them. It’s the game’s job to upload the files and attach metadata to them – descriptions and tags and so forth. Once I’ve got the uploader working, I’ll be able to test the whole process from end to end, and from there it’s not too far to releasing it.

4 thoughts on “Connecting to Steam Workshop

  1. TheDud says:

    is the game dead yet again?

    • jackoekaki says:

      Nah, it’s just taking a really long time to get steam workshop support working. I’ll write an update soon, but the short version is that I have uploading working, but not downloading yet.

      • TheDud says:

        What about actual new content though?

      • jackoekaki says:

        I don’t have plans for new content right now, ‘actual’, virtual, spectral or otherwise. Mod support stuff is my priority.

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