This is just a little patch that I’ve put out early to hopefully fix a nasty save game loading bug (“Internal Server Error” 100% of the time for certain unlucky accounts).
Other bits:
- You don’t need to click on a lab or sanctum transformation in order to see the effects. Hovering over them with the mouse will give you a preview.
- Slightly more keyboard navigation available on the end of encounter screens. I’ll revisit adding more keyboard navigation once I’ve added character renaming. I make sure it interacts with text boxes OK.
- Spent a while looking for the cause of increased server timeouts over the past 2 weeks. Still don’t know what’s causing them.
- Fixed up my fuzz testing utility so that it works after the recent UI changes. It’s a script I run on my dev machine that clicks links randomly at high speed. Ran it for quite a while and it bumbled its way all the way to the endgame, but the timeout never showed up.