Release v0.55

RJ has finalised a couple of paintings for the lair and encounter screens. They’re looking daaaamn nice. Check it out.

Other stuff:

  • 3 new kinds of random event.
  • Internal tweaks to hopefully use fewer database connections.
  • Fixed message that wasn’t using appropriate gender.

Release v0.53

New stuff:

  • Character names contributed as OffBeatr rewards are now in the game. They’re shuffled in amongst the random names.
  • 30 more body part descriptions from Porpentine.
  • Random events can now ask the player to make a choice.
  • 1 new random event for testing choices: whether or not to send an apprentice into the flesh loom for research purposes.
  • Changed barbed strap-on to gnarled. Barbed was just too nasty.
  • Fixed a weird bug where menus related to the end of a turn would sometimes pop up while you were switching between lair tabs.

Sorry about the long delay between releases. Putting in the plumbing for random events with choices turned out to be a bit trickier than I’d planned. Next up I’ll be adding several more random events to really take advantage of the new system.

Release v0.51

Not much to see in this release because I’ve been spending the bulk of it working on the editor, which is nearly usable. I can’t wait to let writers loose in it and see what they come up with.

Bug fixes:

  • Fixed bug where minion transformation would continue even if the minion was kidnapped or killed!
  • Can’t pierce strap-ons any more.
  • Can’t have balls without a cock any more.
  • Can’t replace cock with a strap-on any more. (Now you need to get a pussy first)

Release v0.50 – New Writer

I’d like to welcome the very talented Porpentine to the project! Her first contributions are the 28 new body part and building descriptions, and we’ll be seeing lots more of her work down the line.

You might know her as the author of Cyberqueen (Trigger Warning: All of them), from her Rock Paper Shotgun column, Live Free, Play Hard, or as one of the contributors to freeindiegam.es.

Other stuff in this release:

  • Renamed the Status page to Diary. Now it always shows what happened to you on that day, rather than reverting back to a stock description if you revisit it.
  • Internal changes to make sure old profiles can see any new concubine transformations I add.
  • Fixed some spurious error messages that were clogging the logs.

Release v0.48

I’ve been making big changes to the metagame. I’ve removed the production cap from concubine/beast pairs and replaced it with a more interesting system.

Concubines

  • As you progress in the game, you meet characters that are harder to recruit, but more valuable. Previously, harder concubines were more valuable because they started out with higher production, but now they’re more valuable because you can apply a larger number of transformations to them.
    • It creates an interesting trade-off between short term benefit and long term benefit. Do you keep the early game concubine that’s maxed-out at 3 upgrades, or do you swap them out for one that can take up to 8 upgrades and start from scratch?
    • Before hand, getting higher production out of a given number of minions was mostly about replacing them with higher level minions. Now you actually need to upgrade them to get higher production, so apprentices have a much bigger role than they used to.

Apprentices

  • You can now select concubine transformations that require multiple steps (e.g. E-cup breasts, via C, D and DD-cups). All the intermediate transformations go into a queue and are worked on one-by-one. When each upgrade step finishes, the remaining upgrade points are transferred into the next step.
  • This means that rather than getting to a point where you have so much apprentice power that everything takes one turn, (rendering extra apprentices useless) instead you can set them multi-step goals and upgrade minions at a higher rate than once per turn.

Beasts

  • As you upgrade your beasts, the production multiplier goes up in 50% steps rather than steps of 1.
  • Higher level beasts still start out with a higher multiplier, but now that bonus comes in 25% increments, rather than 100% increments.
  • To compensate, I’ve made late game items and buildings cheaper. Building upkeep has also been reduced.

The late-game explosion in mana production is well and truly under control. I might’ve actually gone too far, but I like these systems as a first cut even if I have to tweak some numbers down the line.

Other miscellaneous stuff:

  • More unsubscribe links in e-mails. Hopefully this should help with spam filters eating account confirmation e-mails.
  • The account upgrade page now shows Unlimited Characters even if you don’t have Unlimited Turns first.

Missed out on OffBeatr? The new donation system is live

I’ve just switched on the new payment system, so even if you missed out of the OffBeatr deadline you can get sweet donation rewards. It takes credit cards and debit cards. If you don’t have either, e-mail me and we’ll sort something out with Paypal.

Rewards:

  • Unlimited turns for $10.
  • Unlimited character slots for $5.

All money collected will go towards further development of the game. If you’re interested, log into Fleshcult and go to Edit Account. (If you don’t see anything new, you might already have all the rewards)

Release v0.47

New stuff:

  • Can select a custom name for your incubus/succubus.
  • Added exhaustion to invasion combat to limit runs of good or bad dice rolls.
  • Tweaked attacker vs. defender odds in invasion combat.
  • Extra front page links.

I’m continuing to work on the new donation system. I think it’s basically done, but it needs more testing before I can open it up to the public.

Release v0.46

Just miscellaneous fixes this time:

  • The Sanctum page will now tell you if replacing a body part will also replace connected body parts. e.g. The option to grow a pair of balls will now mention that it replaces a pussy and lists anything you’ve attached to the pussy. (tentacles, piercings, etc.)
  • On the visit surface page, the difficulty of each NPC is listed instead of just appearing without any explanation.
  • Fixed second difficulty level of NPCs so that it no longer produces apprentices with a zero bonus to research.
  • Fixed formatting of word-wrapped headings.
  • Hopefully Googling for ‘Fleshcult’ should allow you to find the game now. Previously googlebot couldn’t make it past the age warning page, which wouldn’t have helped.

Release v0.45

This release brings an entirely new screen: the Building screen. You can add housing and traps to your lair. You now start out with space for 6 minions, and have to build structures to house more than that. Traps thin out the ranks of any intruders in your lair.

Other changes:

  • The mana production of a concubine and beast pair is now limited to 60 per day at maximum. This is a stopgap fix for astronomical mana production in the end-game, until I figure out a classier way to approach the problem.
  • You have a chance to find tomes after you’ve successfully recruited a minion. I had the stupid idea that tomes might make a nice consolation prize (and close the gap between the most and least successful players), but it just means that people who really have the game figured out never get to see any variety because they never lose. So I’ve corrected that.

Bug fixes:

  • Moved a cock enlargement transformation into the default tome so that when beginners recruit a male concubine, and they don’t have any scavenged tomes, there are options that aren’t all feminising.

Release v0.41

Bug fixes:

  • Changing breast size now no longer causes lactation to vanish.
  • Players with multiple save slots now have the option to delete games.
  • Put a note on the infestation tome that it’s incomplete.
  • Hermaphrodite tome no longer offers you genitalia that you already have.

Next release:

  • Lair upgrades.