I’ve been doing some experimental stuff lately:
- Giving the player character a lust meter of their own. This would increase when mortals in the sex encounters take actions that arouse the succubus/incubus. When it overflows, the player character cums and this removes some mana from the meter. It’d be cool if ingesting this tainted seed had some kind of corrupting effect on the mortal, but at the moment it just increases the capacity of the horror meter.
I feel that the mortals in the sex encounters are way too passive and it hurts their believability. The last few weeks I’ve been racking my brains for new actions that mortals can take, but having them do more sex acts without any game mechanical effect is essentially just flavour text. At the same time I don’t think this is adding enough to the game yet to justify the extra complexity of another meter.
- I’ve been taking a look at the innards of Andrew Plotkin’s Mutagen. It’s a random sentence generator that manages to avoid some of the Madlibsy qualities of generators that simply use a template sentence with gaps to fill in. There are lots of places in the game I might use something like this, though attempting this much granularity results in spending more time formalising English grammar than writing.