Release v0.65

In this release I’ve added:

  • A bunch of new transformations for concubines.
  • Folding sections on Laboratory screen so that it doesn’t get crazy long.
  • More variety in encounter messages.
  • Now all concubine transformations take the same amount of work to do. The work required ramps up as you apply more and more transformations to one concubine. Previously it depended on which transformation it was, with the entry level transformations quicker than the higher tiers. This created an incentive to take all the entry level ones. Now there’s no penalty for picking whatever you fancy.
  • Fixed a bug where when you’re picking a minion to replace, minions with zero upgrades were shown as having one upgrade.

Known bugs:

  • If you’ve got an existing profile and there’s a concubine transformation in progress, the progress bar might show weird values temporarily because the length of time required has changed. Subsequent transformations should be fine.

4 thoughts on “Release v0.65

  1. Shadow Knight says:

    Man, the new transformations look AWESOME. I very much like the way they’re organised now, and how they don’t have time differences any longer.

    I haven’t noticed the variety in encounter messages, but I’m sure it’s only a matter of time until I do.

    Overall, excellent job!

  2. mrtt says:

    These are some very nice mechanical improvements.
    Would still like to see a full fledged upgrade queue.

    Also, when changing the order of concubines in the Diary, hitting “save” sends you to the Laboratory.

    • mrtt says:

      By upgrade queue I mean in laboratory, to queue up different upgrades for different concubines/beasts.

  3. Pepperjack says:

    “Previously it depended on which transformation it was, with the entry level transformations quicker than the higher tiers. This created an incentive to take all the entry level ones.”

    That’s an interesting comment. I haven’t played the versions past 0.64 yet, but by the time I was upgrading concubines in any serious way in my prior games, there was a huge incentive to stick with an upgrade track stemming from the fact that excess upgrade points can’t be transferred to another upgrade chain. That is, if I can get 4 drops worth of upgrade in two turns, why would I waste a turn on an upgrade that gives me one drop and then dead-ends?

    Maybe I just keep too many apprentices. This effect is what led me to upgrade only beasts early, and focus on concubines late.

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