New stuff:
- 5 new random events. The previous batch made the game a bit easier, this batch will make it a bit harder:
- A couple of new measures taken against you by the OWG in the mid to late game.
- A couple of new troubles arising from within the lair during the mid to late game.
- A favourable event that can occur at any point, if you meet the prerequisites.
- I’ve also increased the rate that random events occur.
- I’ve reshuffled the different mortal types to get a more even distribution through each stage of the game:
- You can get non-generic mortals right at the start of the game.
- The Squirter now appears a higher difficulty, because she’s tricky.
- Incompetent Sorcerers now live in Old Town.
- The Goth is now a concubine type.
- This leaves a gap in Old Town where there aren’t enough beasts, which I’ll fix with in the next two versions with new characters.